IMPORTANT NOTES ABOUT MONDEO KITCHEN
Please, read!
I- Vertex info:
3 tiles table Vertex/per tile: 626
Cabinet Vertex/per tile: 699
Candles Vertex/per tile: 922
Ceiling Lamp Vertex/per tile: 516
Chair Vertex/per tile: 948
Counter 001 Vertex/per tile:1063
Counter 002 Vertex/per tile: 1138
Counter 003 Vertex/per tile: 1068
Counter 004 Vertex/per tile: 1169
Dishwasher Vertex/per tile: 1140
Fridge Vertex/per tile: 1571
Fruits Vertex/per tile: 1739
Maxroll Vertex/per tile: 1214
Shelf 001 Vertex/per tile: 853
Shelf 002 [jars] Vertex/per tile: 589
Shelf 003 [glass doors] Vertex/per tile: 933
Shelf 004 [exhauster] Vertex/per tile: 1341
Stove Vertex/per tile: 568
Glass table Vertex/per tile: 85
Trash compactor Vertex/per tile: 1007
~FREEBIES~
End table Vertex/per tile: 287
Toaster Vertex/per tile: 935
=========
II- Objects Info:
II A- Maxis objects can have only 1 or 2 recolorable subsets. So, as all Maxis counters already have by default 2 subsets ( top and base ) we couldn't make a recolor for the glass counter door. To solve it, in order to have a dark glass, we had to create it as a new counter mesh, since there's no way to add a 3rd recolorable subset ;)
II B- Because of its rounded shape, the fridge door seems to not work properly when opening. It happens because Maxis door animation makes a rotation contourning its own axis dislocating the door.
II C- Different than our other donation kitchen ( Florence ) you will not need to have your game video options set to HIGH in order to view transparencies working properly. We worked our best to increase this detail and so, you are now able to play with low video settings and still have your objects transparencies working perfect :)
Hope you enjoy & Happy simming!