IMPORTANT NOTES ABOUT MONDEO KITCHEN Please, read! I- Vertex info: 3 tiles table Vertex/per tile: 626 Cabinet Vertex/per tile: 699 Candles Vertex/per tile: 922 Ceiling Lamp Vertex/per tile: 516 Chair Vertex/per tile: 948 Counter 001 Vertex/per tile:1063 Counter 002 Vertex/per tile: 1138 Counter 003 Vertex/per tile: 1068 Counter 004 Vertex/per tile: 1169 Dishwasher Vertex/per tile: 1140 Fridge Vertex/per tile: 1571 Fruits Vertex/per tile: 1739 Maxroll Vertex/per tile: 1214 Shelf 001 Vertex/per tile: 853 Shelf 002 [jars] Vertex/per tile: 589 Shelf 003 [glass doors] Vertex/per tile: 933 Shelf 004 [exhauster] Vertex/per tile: 1341 Stove Vertex/per tile: 568 Glass table Vertex/per tile: 85 Trash compactor Vertex/per tile: 1007 ~FREEBIES~ End table Vertex/per tile: 287 Toaster Vertex/per tile: 935 ========= II- Objects Info: II A- Maxis objects can have only 1 or 2 recolorable subsets. So, as all Maxis counters already have by default 2 subsets ( top and base ) we couldn't make a recolor for the glass counter door. To solve it, in order to have a dark glass, we had to create it as a new counter mesh, since there's no way to add a 3rd recolorable subset ;) II B- Because of its rounded shape, the fridge door seems to not work properly when opening. It happens because Maxis door animation makes a rotation contourning its own axis dislocating the door. II C- Different than our other donation kitchen ( Florence ) you will not need to have your game video options set to HIGH in order to view transparencies working properly. We worked our best to increase this detail and so, you are now able to play with low video settings and still have your objects transparencies working perfect :) Hope you enjoy & Happy simming!